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<RemotionRiveCanvas>v3.3.75

This component can render a Rive animation so it synchronizes with Remotion's time.

Example

import React from 'react';
import {RemotionRiveCanvas} from '@remotion/rive';

function App() {
  return <RemotionRiveCanvas src="https://example.com/myAnimation.riv" />;
}

Props

src

a valid URL of the rive file to load. Can be a local file loaded using staticFile() or a remote URL like "https://cdn.rive.app/animations/vehicles.riv".

fit?

One of: "contain" | "cover" | "fill" | "fit-height" | "none" | "scale-down" | "fit-width". Default is "contain".

alignment?

One of: "center" | "bottom-center" | "bottom-left" | "bottom-right" | "center-left" | "center-right" | "top-center" | "top-left" | "top-right". Default is "center".

artboard?

Either a string specifying the artboard name, a number specifying the artboard index, otherwise the default artboard is being used.

animation?

Either a string specifying the animation name, a number specifying the animation index, otherwise the default animation is being used.

onLoad?v4.0.58

A callback function that will be executed when the Rive Runtime is loaded. The argument callback is an object of type Rive File

enableRiveAssetCdn?v4.0.181

Whether to enable the Rive Asset CDN. Default is true.

assetLoader?v4.0.181

A custom asset loader. See here for more information.

note

Memoize the assetLoader function using useCallback.

import {useCallback} from 'react';
import {RemotionRiveCanvas} from '@remotion/rive';
import {FileAsset, ImageAsset} from '@rive-app/canvas-advanced';
import {decodeImage} from '@rive-app/react-canvas';

export const MyComp: React.FC = () => {
  const assetLoader = useCallback((asset: FileAsset, bytes: Uint8Array) => {
    console.log('Asset properties to query', {
      name: asset.name,
      fileExtension: asset.fileExtension,
      cdnUuid: asset.cdnUuid,
      isFont: asset.isFont,
      isImage: asset.isImage,
      isAudio: asset.isAudio,
      bytes,
    });

    // If the asset has a `cdnUuid`, return false to let the runtime handle
    // loading it in from a CDN. Or if there are bytes found for the asset
    // (aka, it was embedded), return false as there's no work needed here
    if (asset.cdnUuid.length > 0 || bytes.length > 0) {
      return false;
    }

    if (asset.isImage) {
      fetch('https://picsum.photos/300/500').then(async (res) => {
        console.log('doing this');
        const image = await decodeImage(
          new Uint8Array(await res.arrayBuffer()),
        );

        (asset as ImageAsset).setRenderImage(image);

        // You could maintain a reference and update the image dynamically at any time.
        // But be sure to call unref to release any references when no longer needed.
        // This allows the engine to clean it up when it is not used by any more animations.
        image.unref();
      });

      return true;
    }

    return false;
  }, []);

  return (
    <RemotionRiveCanvas
      src="https://example.com/myAnimation.riv"
      assetLoader={assetLoader}
    />
  );
};

Refv4.0.180

You can attach a ref to the component to access the Rive Canvas instance.

import React from 'react';
import {RemotionRiveCanvas, RiveCanvasRef} from '@remotion/rive';
import {useEffect} from 'react';

const MyComp: React.FC = () => {
  const canvasRef = React.useRef<RiveCanvasRef>(null);

  useEffect(() => {
    if (!canvasRef.current) {
      return;
    }

    canvasRef.current.getAnimationInstance(); // import("@rive-app/canvas-advanced").LinearAnimationInstance
    canvasRef.current.getArtboard(); // import("@rive-app/canvas-advanced").Artboard
    canvasRef.current.getRenderer(); // import("@rive-app/canvas-advanced").CanvasRenderer
    canvasRef.current.getCanvas(); // import("@rive-app/canvas-advanced").RiveCanvas
  }, [canvasRef]);

  return (
    <RemotionRiveCanvas
      src="https://example.com/myAnimation.riv"
      ref={canvasRef}
    />
  );
};

The ref exposes the following methods:

getAnimationInstance()

Returns a LinearAnimationInstance from the Rive Runtime.

getArtboard()

Returns a Artboard from the Rive Runtime.

getRenderer()

Returns a CanvasRenderer from the Rive Runtime.

getCanvas()

Returns a RiveCanvas from the Rive Runtime.

Set Text Run at Runtime Example

This example assumes that your Rive animation has a text run named "city". See here for more information about Text Runs on Rive.

import {RemotionRiveCanvas} from '@remotion/rive';
import {File} from '@rive-app/canvas-advanced';
import {useCallback} from 'react';

// Make sure to wrap your onLoad handler on `useCallback` to avoid re-rendering this component every single time
const onLoadHandler = useCallback((file: File) => {
  const artboard = file.defaultArtboard();
  const textRun = artboard.textRun('city');
  textRun.text = 'Tokyo';
}, []);

function App() {
  return (
    <RemotionRiveCanvas
      src="https://example.com/myAnimation.riv"
      onLoad={onLoadHandler}
    />
  );
}

See also